“Mass Effect” originally had a pretty uniform visual style, but the new remaster swaps that for what appears to be visual filters that are tailored for each location. ![]() These issues aren’t bugs, but rather an intentional change in the game’s art direction. The other visual issues are more likely to be permanent, and are thus more frustrating. As far as I can tell, the film grain effect just isn’t present. The only problem is that it doesn’t appear to actually do anything. Like the original game, “Mass Effect Legendary Edition” gives a toggle for a film grain look. ![]() But this happens only occasionally, and is something that Bioware will probably fix because there’s no way they meant for that to happen. Something about the lighting just doesn’t play nice with the character textures, and so you’ll see more than a handful of conversation scenes where one or more of the characters have this bizarre, washed-out look.
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